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Annonce : 4play

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Inscrit le: 15 Juin 2007
Messages: 3080
Localisation: Le Chesnay, France

MessagePosté le: Dim 01 Mai 2016, 20:56    Sujet du message: Annonce : 4play Répondre en citant


Brisbane, Australia, 29 April, 2016 - Alex Lukacz, well known in Apple ][
circles for his hardware hacking projects, today announced the debut of
4play, a digital joystick interface card for the Apple ][ line of
computers. With the 4play card, Apple ][ gamers have a modern solution to
connect up to four digital joysticks to an Apple ][.

The 4play supports the original Atari Joystick (and some derivatives of
that standard). It is also possible to retrofit 4play support to
keyboard-controlled Apple ][ games by redirecting keyboard control calls to
the appropriate 4play memory addresses.

The 4play was designed in collaboration with Jesse Blue, of Apple IIgs
development powerhouse Ninjaforce. Jesse was instrumental in helping Alex
to refine the design and features of the card.

In conjunction with the 4play's release, Ninjaforce jointly announces a
4play compatible version of its popular Bomberman clone KABOOM! The newly
released v1.02 of KABOOM! supports the use of up to four digital joysticks
in conjunction with the 4play. Other changes include the ability to control
game menus via a connected joystick.

The 4play was announced during the 29 April 2016 WOzFest (Wollstonecraft
OzFest) gathering of Apple ][ enthusiasts hosted by Sean "europlus"
McNamara on the Lower North Shore of Sydney, Australia. Alex joined the
gathering via video hookup to make the announcement, and a pre-release card
was available for WOzFest attendees to inspect and use for KABOOM!

Technical details on the operation of the 4play and how to modify existing
keyboard control code can be found at Alex's blog. The 4play-compliant
version of KABOOM! is available for download from the Ninjaforce website.

Alex Lukacz has been programming Apple ]['s since 1983, after outgrowing
his Dick Smith System80, a TRS-80 Model I clone. After a long hiatus he
returned in 2007 to become a regular OzKFest attendee and blogger, showing
off various projects ranging from a wireless turtle robot called WALTR to
reconstructing Apple ][-driven LEGO kits to his work on floppy drive
emulation and video adaptors.

Ninjaforce has long been known for their programming and graphics prowess
with their Megademo and work on the Apple IIgs port of Wolfenstein 3D. They
literally exploded into prominence on the Apple ][ scene in 2015 with the
release of the critically acclaimed Bomberman clone, KABOOM!. KABOOM! pairs
exciting gameplay with outstanding graphics and sound to fully exploit the
capabilities of the Apple IIgs. Based in Germany, Ninjaforce has released
many Apple ][ software products and demos since 1992.

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